Audio Editing in the Sequencer : Editing audio in Slice Edit mode

Editing audio in Slice Edit mode
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Audio clip elements in Slice Edit mode
When a clip is open for editing in Slice Edit mode, it could look like this:
A Single Take clip open in Slice Edit mode.
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When a Single Take audio clip is opened in Slice Edit mode, Reason automatically detects the transients in the sound and marks these with vertical white lines - Slice Markers. By moving Slice Markers left or right you stretch (warp) the audio between the nearest Slice Markers on either side, i.e. you change the timing without affecting the pitch. You can manually add and remove Slice Markers. It is also possible to “decouple” and move the Slice Markers without stretching the audio.
Slices are the areas between two adjacent Slice Markers. Each slice represents a part of the audio in the clip.
Slice Edit mode tools
When editing audio in Slice Edit mode, some of the Toolbar tools have different functionality than when editing note and automation clips. There are also some additional tools that are unique to slice editing of audio.
Speaker Tool
It’s possible to audition individual Slices without needing to start playback of the sequencer:
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The Slice is played back once in its entirety, from the start Slice Marker to the end Slice Marker of the desired Slice, each time you click.
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Selecting Slices and Slice Markers
A Slice is the portion of audio between two adjacent Slice Markers. A Slice Marker indicates the beginning of a Slice - and consequently the end of the preceding Slice (if it’s not the first Slice in the clip).
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As you hover over a Slice Marker or a Slice Marker Handle, the arrow switches to a double-arrow. A selected Slice Marker is indicated by a black Slice Marker Handle.
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If more than one Slice Marker has been selected, a Slice Group Handle appears below the waveform. You could then click and drag the Slice Group Handle sideways to move all selected Slice Markers as a group, see “Moving several Slice Markers”.
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Draw a rectangle over the desired Slice Markers to select a complete range.
As you release the mouse button all touched Slice Markers are selected.
The range of Slice Markers can then be moved as a group by clicking and dragging the Slice Group Handle sideways. You can also stretch the range in an “accordion style” fashion by clicking and dragging any of the selected Slice Marker Handles in the range, see “Stretching a range of Slices”.
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Now, you can move all Slice Markers as a group by dragging the Slice Group Handle sideways (see “Moving several Slice Markers”), or stretch the entire range of Slices (see “Stretching a range of Slices”).
Adding Slice Markers
When you open a Single Take clip in Slice Edit mode, there will be a Slice Marker at each transient, plus one at the start and one at the end of the clip. If you are not satisfied with Reason’s automatic Slice Marker assignments you can add Slice Markers manually:
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If you are not satisfied with the position of the Slice Marker, you can reposition it afterwards, see “Repositioning Slice Markers”.
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Deleting Slice Markers
To delete Slice Markers, proceed as follows:
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This deletes the Slice Markers but not the audio that’s in the clip.
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Repositioning Slice Markers
To reposition a Slice Marker without stretching the audio, proceed as follows:
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The arrow switches to a double-arrow symbol.
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Moving/stretching Slices
Stretching can be used for adjusting the timing of the transients in the audio clip. You can also use stretching to create special effects such as increasing or decreasing the lengths of the Slices. Stretching can be applied on single Slices as well as on a selection of Slices.
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Preview vs. High Quality Stretching
Reason features very sophisticated audio stretch and transpose algorithms for pristine results. Reason always performs audio stretching in two parallel steps:
As soon as high quality stretch is in progress, the “Calc” indicator on the Transport Panel shows a progress meter:
The CALC progress meter appears when Reason performs high quality stretching of audio.
Since the high quality stretch is performed in the background, you can still continue to work with your song without any interruption. When the high quality stretch data has been calculated, the Calc indicator goes out and the high quality audio data will be heard on playback.
Moving a Slice Marker
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If Snap is on, the Slice Marker will snap to the grid as set with the Snap value. When you move a Slice Marker, the slices on either side of it will be stretched accordingly.
Moving several Slice Markers
If you need to adjust the timing of several notes or beats (e.g. move all snare hits a little later in the beat), proceed as follows:
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As you hover over the Slice Group Handle, the arrow switches to a double-arrow
All selected Slice Markers will be moved as a group. The Slices between the selected Slice Markers and their closest unselected Slice Markers will be stretched.
This is useful if you want to move a whole phrase (e.g. a vocal phrase) later or earlier in the clip.
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Stretching a range of Slices
It is also possible to stretch a range of Slices, proportionally, in an “accordion style” fashion:
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The range is indicated by a light gray Stretch Range Marker above the waveform.
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Nudging Slices
You can nudge the Slice Marker(s) by using the following standard key commands:
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Quantizing audio
Audio quantizing can be made in the Quantize section on the Transport Panel, in the Tool Window or from the context menu or Edit menu.
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It’s possible to use the quantize audio function in the following ways:
Quantizing selected Slice Marker(s) in Slice Edit mode
Quantizing Slice Markers has the same effect as moving the Slice Markers to a quantization grid:
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A range of Slice Markers selected for quantization.
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The selected Slice Markers that are closest to the quantization grid are automatically moved to the quantization grid.
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This alternative is very handy if you only want to quantize to a set quantization value, and don’t need the extra options featured in the Tool Window.
Quantizing one or several selected Single Take audio clips in the Arrange View
This will quantize all Slice Markers that are closest to the quantization grid in the selected clip(s).
Split at Slices
The Split at Slices function allows you to create separate audio clips out of a Single Take clip. Splitting can be useful if you, for example, want to reverse parts of the original clip or if you want to export single or multiple Slices as separate samples for use in any of Reason’s sampler devices. The split point(s) will be located at the selected Slice Markers in the clip.
The following example shows how the “Split at Slices” function can be used:
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The selected Slice Markers define the split points for the new clips.
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The original Single Take clip is now split into four separate audio clips and the clips are automatically closed.
If you like, you can now select the desired clip(s) and move, reverse (see “Reversing audio clips”) or choose to bounce the clip(s) to samples (see “Bounce Clip(s) to New Sample(s)”).
Bounce Clip to REX Loop
A great feature with Single Take clips is that you can bounce them to REX Loops. You could then load your bounced REX file for further processing in a Dr Octo Rex device, for example! Here is how:
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This is where the slices in the REX Loop will appear after bouncing.
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This way you make sure that the REX Loop will sound the same as the original audio clip.
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The bounced REX file ends up in the “All Self-contained Samples” folder in the Song Samples location in the Browser, and is named after the original clip name:
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This is a shortcut for creating a Dr Octo Rex device and loading the selected REX Loop in Slot 1 of the Dr Octo Rex device in one go.
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Refer to the “Dr. Octo Rex Loop Player” chapter for information on how to work with REX Loops in the Dr Octo Rex device.
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About exporting bounced REX Loops to disk
You can also export your bounced REX Loops to disk if you like:
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The REX Loop is exported and saved in .rx2 format.
Revert All Slices
If you get lost in the Slice Edit mode editing, there is a handy command for reverting the Slice Markers back to where they were before you started editing the clip:
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This will revert all slice edits and the clip will play back with its original timing. Any manually removed Slice Markers will reappear, and any manually added Slice Markers will be removed.

Audio Editing in the Sequencer : Editing audio in Slice Edit mode