Kong Drum Designer : Using patches

Using patches
When you create a new Kong device it is loaded with a default kit. If you like you can use the default kit - or you can load another Kong Kit patch (or create one from scratch, by loading individual Drum patches). A Kong Kit patch contains settings for the 16 Drum channels, complete with parameter settings and file references to any samples used.
Loading a Kit Patch
To load a patch, use one of the following methods:
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To open the browser, select “Browse Kong Patches” from the Edit menu or device context menu, or click the folder button in the patch section on the device panel.
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This allows you to quickly select another patch without having to step through each one in turn.
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The Kong panel is dimmed in orange and a Patch Replace symbol appears in the center.
Checking the sounds in a Kit Patch
There are three ways you can listen to the sounds in a patch without using the main sequencer:
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This will give you a good idea about the dynamics behavior of each drum sound. This also allows you to record in the main sequencer using the full dynamic range of each drum sound, even without a connected MIDI keyboard/control surface.
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In the C1-D#2 range, each MIDI note will trig one pad each, from Pad 1 to Pad 16. In the C3-B6 MIDI note range each pad can be triggered from three adjacent keys on your MIDI keyboard. C3-D3 trigs Pad 1, D#3-F3 trigs Pad 2 and so on. The C3-B6 note range is perfect if you want to play fast passages by triggering the same pad from several keys on your MIDI keyboard.
Creating a new Kit Patch
To create a patch of your own (or modify an existing patch), use the following basic steps:
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A blue frame surrounds the selected pad.
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The Patch Browser opens.
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You will find a selection of Kong Drum Patches in the Factory Sound Bank (in the Kong Drum Patches folder).
Loading a sample will automatically open it in an NN-Nano Sampler module (see “NN-Nano Sampler”) and loading a REX file will automatically open it in a Nurse Rex Loop Player module (see “Nurse Rex Loop Player”).
You can also sample your own sound into a Drum, see “Sampling in Kong”.
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Depending on if you drop a Drum Patch file, a REX file or a sample/REX slice, the Drum Control Panel or pad is dimmed in orange or blue and a Patch/Sample Replace symbol appears in the center.
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These parameters are described in “The Drum Control Panel”. Note that the Drum Control Panel parameters are “global” for each Drum channel. Each drum sound can consist of a number of different sound and FX modules, each with their separate set of parameters. Refer to “The Drum modules”, “The Support Generator modules” and “The FX modules” for details about all the modules that can be used to build up a complete Drum sound.
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Note however, that you don’t necessarily need to save the Drum patch - all settings are included when you save a Kong Kit Patch (see “Saving Kit Patches”) and/or your song.
Creating an empty Kit Patch
To “initialize” the settings in the Kong, select “Reset Device” from the Edit menu or the device context menu. This removes all samples for all drum sound channels, and sets all parameters to their default values.
Saving Kit Patches
Saving patches is done in the same way as with any other Reason device - see “Loading patches” and “Saving patches”.
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Kong Drum Designer : Using patches