Kong Drum Designer : The Support Generator modules

The Support Generator modules
There are two types of Support Generator modules in Kong, one for generating noise and another one for generating a tone. The Support Generator modules can be used as companions to any of the Drum modules, or stand-alone. The Support Generators can be loaded into the FX1 and/or FX2 slots.
*
Noise Generator
These buttons allow you to choose for which Hit Type(s) the Noise generator should be active. By default, the Noise generator is active for all Hit Types (see “Assigning Hit Type to Pads”).
This sets the center pitch of the noise.
This sets the attack time of the noise.
This sets the decay time of the noise.
This sets the resonance amount of the noise around the center pitch.
This sets the upper start pitch of the sweep range. The Sweep range is also affected by velocity.
This sets the level of the click in the attack of the noise.
This sets the overall level of the Noise generator. The level is also affected by velocity.
Tone Generator
These buttons allow you to choose for which Hit Type(s) the Tone generator should be active. By default, the Tone generator is active for all Hit Types (see “Assigning Hit Type to Pads”).
This sets the pitch of the oscillator.
This sets the attack time of the tone.
This sets the decay time of the tone.
This sets the decay time for the Bend.
This sets the upper start pitch of the bend range. The Bend range is also affected by velocity.
This sets the tonal character of the sound, from less to more harmonics.
This sets the overall level of the Tone generator. The level is also affected by velocity.

Kong Drum Designer : The Support Generator modules