RPG-8 Arpeggiator : Using the RPG-8

Using the RPG-8
Setting up
The basic procedure is to input note data, either live or recorded, to the RPG-8 device. This note data is in turn sent to a target device via its Sequencer Control CV/Gate inputs. The resulting output from the target device can either be arpeggiated notes or simply mirror what is played on your control surface device. Proceed as follows:
1.
Select a suitable patch, preferably one with a short attack time.
2.
A sequencer track with MIDI focus named “Arp 1” is created for the RPG-8. The RPG-8 Note and Gate CV outputs will be auto-routed to the instrument device Sequencer Control Gate and CV inputs, as you can see if you flip the rack around. In addition, the Mod Wheel and Pitch Bend CV outs are also auto-routed to the corresponding modulation inputs on the target device.
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The notes in the chord you play are now arpeggiated for as long as you hold down the keys. The arpeggio will change directly if you release all notes and play another note or chord. If you add notes while holding down a chord, the arpeggio will continue with the added notes.
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The various modes govern how the notes are arpeggiated. For example “Up” means from lowest note to highest note, Up+Down from lowest to highest note, then back down to lowest note again. For a description of all the modes see “Mode switch”.
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If you play a new chord the arpeggio will continue to play, using the new notes. To stop the arpeggio, deactivate the Hold button or hit Stop on the transport. See “Hold On/Off”.
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See “Insert buttons”.
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Straight, triplet and dotted note values are available. The arpeggiator can also be free running, i.e. not synced to tempo - see “Rate”.
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If the knob is turned fully clockwise (“Tie”), the gate is always open (the notes will be played legato). If it is turned fully counter-clockwise, the gate is closed (no sound). See “Gate Length”.
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With “1 Oct” selected the arpeggiated notes will be those that you press down on the keyboard. If “2 Oct” is selected the range will be expanded so that the arpeggiated notes play over two octaves, and so on - see “Octave range buttons”.
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See “Octave Shift”.
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By using the Manual mode and varying the velocity for individual notes the arpeggio will become more animated and rhythmic. See “Velocity”.
That covers the basic principles of how to set up and use the RPG-8 to arpeggiate notes that you play in real time. But to make full use of the RPG-8 there are many further applications:
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You can also render the arpeggio output “to track” for full sequencer edit control of the notes generated by the RPG-8 - see “Rendering arpeggio notes to track”.
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See “Pattern editor” for a description.
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Recording MIDI note data for the RPG-8 - simple tutorial
The notes that you feed into the Arpeggiator can be recorded and edited in the sequencer. This works pretty much like recording/editing normally, but with a few exceptions which will be duly noted.
In this section we will go through the basic principles of recording MIDI data. As several functions are described later in this chapter (e.g. the Pattern editor) we will keep things simple in this tutorial.
To record the notes you play into the RPG-8 you proceed as follows:
1.
Make sure the RPG-8 is connected to a target instrument device as described in “Setting up”.
2.
If you play a chord, this will now be arpeggiated.
3.
For detailed descriptions of all the parameters, see “RPG-8 Parameters”.
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A clip has now been added to the Arp track containing the notes you just recorded. If you play back the clip from the top the arpeggio will play back as you recorded it.
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The arpeggio you “recorded” is actually still being generated rather than played back. The only difference is that now the arpeggio is generated from the notes you recorded on the track rather than from the notes you played live. Thus, if you change any RPG-8 parameters like Rate or Mode this will change the arpeggio you hear.
When using this method the following points should be noted:
This may be fine, depending on the situation. If you simply played some wrong notes you can easily edit them in the sequencer as usual.
It is generally better to have Hold off when recording.
Depending on the situation, the above limitations may or may not be of concern. But there is a quick and effective solution to all above mentioned issues; the “Render Arpeggio Notes to Track” function (see “Rendering arpeggio notes to track”).
Using multiple Lanes
You can record note data on several Lanes of the RPG-8 (Arp) track. If you do this, any overlapping note data will be merged and will not play separate arpeggios. The Arp track will always produce a monophonic output regardless of how many overlapping Lanes there are.
If you want to use separate simultaneous arpeggios, with each controlling one voice in a device, you have to use the “Arpeggio Notes to Track” function (see “Rendering arpeggio notes to track”) to separate Lanes in the target device track.
Generating arpeggios from already recorded tracks
The RPG-8 can also be used to arpeggiate notes copied/moved from other tracks:
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You can also drag and drop clips between tracks to do this.
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If you leave it unmuted you will hear both the original chords and the arpeggio.
Rendering arpeggio notes to track
This function allows you to render the arpeggio generated by RPG-8 to the target device track. The arpeggio output - rather than just the source notes that generate the arpeggio - will be rendered as notes allowing for full sequencer edit control.
After rendering, the target device track will have a clip with the arpeggio notes and the RPG-8 track should be muted, so no arpeggiator parameter settings can be changed - only the actual notes can be edited. You can of course always go back to the original Arp track, change arpeggiator parameters and perform the rendering again at any time.
To perform the rendering, proceed as follows:
1.
The Arp track should be selected when recording as usual.
2.
If the range set is longer than the arpeggio pattern(s), the data will be repeated to fit the range.
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Now notes will be created on the target device track between the left and right locators, according to the selected arpeggio.
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If you enter sequencer Edit mode for the target device track, you can freely edit the arpeggio notes.
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If you have performance data that should be played back with the arpeggio, you need to copy it manually to the rendered note clip.

RPG-8 Arpeggiator : Using the RPG-8