RPG-8 Arpeggiator : RPG-8 Parameters

RPG-8 Parameters
MIDI-CV Converter parameters
The MIDI-CV Converter section to the left contains parameters that affect the CV output from the RPG-8, regardless of whether the Arpeggiator section is activated or not. The following parameters are available:
Velocity
The Velocity knob can be used to set a fixed velocity value for the notes that are output via the Gate CV Out jacks on the back of the RPG-8. If you set the Velocity knob to a value between “0” and “127”, the Gate CV Out will be fixed (at the set value) regardless of the velocity of the incoming MIDI notes.
Turning the knob fully to the right activates Manual (“Man.”) mode (a LED is lit when activated). In Manual mode the velocity levels will be sent out via the Gate CV Out with the same velocity value as they are input, i.e. “what goes in, will come out”. Manual mode is on by default in new devices.
There is also a “Velocity CV” input at the back. If this is connected to a controller source (a LFO modulation output for example), the output will be a merge between the Velocity setting and the applied CV modulation by the LFO - see “CV Inputs”.
Hold On/Off
If the Hold parameter is activated (lit button), an arpeggio will continue to run even if you release all keys. It will continue to arpeggiate the last notes played until a new note-on is received.
Octave Shift
This allows you to transpose the RPG-8 Note CV output in octave steps. You can octave shift up or down 3 octaves.
Octave Shift can also be CV controlled.
Arpeggiator parameters
The middle section contains the Arpeggiator parameters that govern how the arpeggio is played. The following parameters are available:
Arpeggiator “On” button
This switches the Arpeggiator on or off.
Mode switch
This determines the direction of the arpeggio notes.
| Mode
Octave range buttons
The Octave buttons allow you to set the octave range of the arpeggio.
Use as follows:
Insert buttons
Insert can be used to add variations to the arpeggio by repeating certain notes in a predetermined order. It works as follows:
Rate
This sets the rate of the arpeggio. There are two basic modes for the Rate parameter:
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Straight, dotted or triplet note values are available in 1/2 to 1/16 resolutions. In addition, there are also 1/32, 1/64 and 1/128 (straight) note resolutions.
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The Rate is then selectable from 0.1 to 250Hz.
Gate Length
This determines the length of the arpeggio notes. Minimum value is 0 (Gate closed - no output). Maximum value is “Tie”, meaning the gate is open all the time. This parameter can be controlled via CV.
Single Note Repeat
Single Note repeat governs how the arpeggiator behaves when the user plays single keys or monophonic lines.
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If the Octave setting is 1 Oct, the note will simply repeat (given the Gate Length setting is not set to “Tie”). If the Octave setting is set to anything else, the note will repeat according to the Octave, Mode and Insert settings.
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Shuffle
Shuffle is a rhythmic feature, that gives the arpeggio a more or less pronounced swing feel. It works by delaying all sixteenth notes that fall in between the eighth notes.
In the RPG-8 you can switch Shuffle on or off using the corresponding button. However, the amount of shuffle can be set globally (for all devices that incorporate this feature) with the Global Shuffle control in the ReGroove Mixer.
The Shuffle on/off switch in RPG-8 and the Global Shuffle control in the ReGroove Mixer.
Pattern editor
The Pattern editor allows you to introduce rests for arpeggio steps which can produce more rhythmic results. The Pattern editor has 16 step buttons at the top, and a main grid display where the arpeggio notes are represented as horizontal bars for each step in the arpeggio. The pitch of the arpeggio notes are shown on the vertical axis. Notes within the C-1 to C7 octave range are shown. Notes cannot be edited in the display, they are only a visual representation of the arpeggio.
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When activated, the Pattern button and the 16 Step buttons light up.
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The only difference is that a pattern will be repeated in the display so that all 16 steps play the pattern.
A three note chord with Pattern off...
...and with Pattern on.
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Note that no arpeggio notes are “skipped”. Inserting a rest means that the step will be silent and the next active step will play the next note in the arpeggio pattern.
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E.g. if you press the “Steps minus” button four times the last four step buttons will go dark and the Pattern editor cycle will start over after step 12.
Pattern functions
When the Pattern editor is activated, you will find some specific pattern functions on the Edit menu (and on the device context menu). These are as follows:
Automating the Pattern editor
To automate the RPG-8 step buttons a little planning is necessary.
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This makes it difficult to control the automation by drawing events in the sequencer as each position represents a different combination of all the button’s on/off status.
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The solution to both these issues is to record “snapshots” of the Pattern editor:
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This will be your “static value” which is active from the start.
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A Pattern automation lane is created and the Pattern buttons will have a green rectangle around them to indicate that they are automated.
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Note that the Automation override indicator on the transport will light up, but this is as it should be.
To record the button’s status, you need to press at least one button after entering record mode. Thus, you need to save one “last” button to press during record to automate the Pattern editor to an exact combination of the 16 button’s on/off status.
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A clip has been added on the Pattern automation lane.
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Note that it is the clip that governs the start and duration of the automation, not the point itself.
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When the clip you recorded ends, the buttons will revert to the static value you set up in step 1.
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RPG-8 Arpeggiator : RPG-8 Parameters