RV7000 Mk II Advanced Reverb : Reverb algorithms and parameters

Reverb algorithms and parameters
Common effect device parameters
While the specific parameters for the RV7000 Mk II effect device are described below, some features and procedures are common to all effect devices. Please, refer to “Common effect device features” for information about the Input meter, the Bypass/On/Off switch and Signal Flow Graphs on the effect device.
About the main panel parameters
On the main panel you find three parameters that are available for all algorithms:
Selecting an algorithm
You select a reverb algorithm in the remote programmer panel:
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The selected algorithm is shown in the display next to the dial.
Here’s a quick overview of the ten algorithms - for details and parameter descriptions, see below.
Small Space
This algorithm places the sound in a small enclosed space, ranging from a tiny resonant body to a room. The parameters are:
Room
Emulates a medium-sized room, with the following parameters:
Hall
Emulates a hall. The parameters are the same as for the Room algorithm above (but the Hall algorithm offers larger Size settings).
Arena
Emulates the ambience in an arena or concert hall, with long pre-delay times (separate for left, right and center):
Plate
A classic plate reverb, excellent for vocals for example. The parameters are:
Spring
An emulation of a spring reverb as can be found in guitar amplifiers, organs, etc. The spring reverb has the following parameters:
Echo
This is an advanced echo effect, with diffusion controls and tempo sync. When Echo is selected, the Decay control on the main panel controls the echo feedback (the number of echo repeats). The parameters are:
Multi Tap
The Multi Tap delay produces up to four different delays with separate delay times, panning and level. The whole set of four delay taps can then be repeated at a given rate. Again, the Decay control on the main panel controls the feedback (the number of repeats for the whole multi tap set). All delay times can be tempo synced.
Note: this algorithm is handled a bit differently since you make separate settings for each delay tap:
Tap 2 selected for editing.
With short Repeat times, the first tap may be repeated before the last tap has sounded. This can be used to create very complex multiple delay effects.
The common parameters (to the left) are:
When Tap 1 - 4 is selected with the Edit Select parameter, you can make the following settings for the selected delay tap:
When Repeat Tap is selected with the Edit Select parameter, there is only one parameter to the right in the display:
Reverse
The Reverse reverb algorithm in RV7000 Mk II is special in that it actually “moves” the source audio as well. Sounds fed into the Reverse reverb are “sampled”, a reverse reverb is created and played back and finally the “sampled” original sound is played back. For example, if you feed a snare drum hit into the Reverse reverb, you will hear a rising “backwards” reverb, followed by the snare drum hit.
Therefore, you probably don’t want to hear the first, original (dry) sound. There are two ways to set this up:
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That way, the signal will be sent to the reverb but the dry sound from the Mixer channel isn’t heard. Again, the Dry/Wet control should be set to “Wet”.
Note that with this algorithm, raising the Decay setting on the main panel will make the reverse reverb start earlier and build up under a longer time. Similarly, the HF Damp parameter affects how fast the high frequencies are built up in the reverse reverb. In the remote panel, the Reverse algorithm has the following parameters:
Note: As stated above, the Decay setting determines the length of the actual reverse reverb - in essence how soon it starts after the source signal. But of course, the reverse reverb cannot start before the original source signal! If you set Decay to a longer time than the Length setting, the reverse reverb will start abruptly, immediately when the source signal is fed into the reverb. If this sounds complicated, just take a look at the RV7000 Mk II display and try the settings - you will soon see how it works.
Convolution
The zero-latency Convolution algorithm uses impulse response samples to generate effects. Basically, “convolution effects” are the results of multiplying the frequency spectra of the input signals with the frequency spectra of impulse response samples, and thus generating a signal with the “character” of the impulse response sample. If the impulse response sample is a recording of the reflections of a large room, for example, the resulting effect will be “the input audio signal played back in a large room”.
RV7000 Mk II comes with three built-in preset impulse response samples. You can also use any other samples for the convolution algorithm, to generate all kinds of reverbs and special effects. You can even sample your own impulse responses and use in the convolution algorithm in RV7000 Mk II.
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Note that in the Convolution algorithm the input signals for the effect are first summed to mono (except in Parallel Stereo Mode (see “Stereo Mode”)) and then processed with the impulse response sample. The figures below shows the signal routings in the Convolution algorithm:
In the remote panel, the Convolution algorithm has the following parameters:
Below are some things to keep in mind when you are working with the Convolution algorithm:
If the impulse response sample is quiet at the end, reduce the Length value to cut it off a little earlier. The Decay parameter introduces a smoother “cutoff” at the end, which might be desirable in many situations.
Loading impulse response samples
Besides the preset impulse response samples, you can load any other samples into the RV7000 Mk II and use as impulse responses. Loading a sample automatically switches the Algorithm to Convolution.
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Or, do as follows:
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Here we have selected and loaded the “Fx_DubHead.WAV” sample to use as impulse response. You can see that the sample name is now displayed to the right of the Preset knob.
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Sampling your own impulse response samples
You can also sample your own impulse response samples and use with the Convolution algorithm. The sampling procedure is the same as for any other sampler device in Reason:
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Please refer to the “Sampling” chapter for details on how to set up and sample in Reason.

RV7000 Mk II Advanced Reverb : Reverb algorithms and parameters