Reverb adds ambience and creates a space effect. Normally, reverb simulates some kind of acoustic environment such as a room or a hall, but you could also use it as a special effect.The display to the left on the panel shows the selected reverb algorithm - the general type of reverb. By clicking the arrow buttons you can change algorithm, with the following options available:
A thinly spaced reverb, where you clearly can here the individual echoes. Useful for strings and pads and as a special effect.
Adjusts the emulated room size. Middle position (value 0) is the default size for the selected algorithm.
Lowering this parameter results in a closer and gradually more “canned” sound. Raising this parameter results in a more spacey sound, with longer pre-delay.
This governs the length of the reverb effect. Middle position is the default decay time for the selected algorithm.
Note: Decay is not used for the “Gated” algorithm.
If you are using the reverb as an insert effect, you use this parameter to adjust the balance between the unprocessed audio signal (dry) and the effect (wet).
If the reverb is used as a send effect, this should be set all the way to wet only, since you can control the balance by using the AUX send controls in the Mixer.