Kong features 16 pads and 16 Drum channels, as described earlier. Each pad can control a separate Drum sound channel. You can also assign several pads to control a single Drum sound channel. This is especially useful if you want to apply different settings, like Hit Types (see
“Assigning Hit Type to Pads”), for each pad so that the controlled Drum sound channel responds differently. By default the 16 pads are assigned to their corresponding Drum sound channel; Pad 1 to Drum 1 and so on. If you want to change this assignment, proceed as follows:
If you have assigned several pads to the same Drum sound channel, you can choose a different Hit Type for each of the pads (where applicable). Depending on Drum sound type, some of the sounds can have up to four pre-defined Hit Types. These Hit Types are shown in the Hit Type display.
For example, a Synth Hi-Hat Drum sound has four Hit Types by default: “Closed”, “Semi-Closed”, “Semi-Open” and “Open”. By selecting a different Hit Type for each of the pads assigned to the same Drum, you can create a very nice and “live” sound.
Kong features 9 Pad Groups, divided into 3 Mute Groups, 3 Link Groups and 3 Alt Groups. Each Pad can be assigned to one or more of these 9 Pad Groups independently. Pad Groups are useful if you, for example, want to trig several pads from a single pad, have one pad mute another, or randomly trig other pads from one pad.
Mute Groups can be used if you want one pad to automatically mute another sound in the same Mute Group. For example, if you assign an open hi-hat and a closed hi-hat sound to the same Mute Group, playing on one pad will automatically mute the sound assigned to the other pad.