How Reason Essentials communicates with your audio hardwareReason Essentials receives, generates and plays back digital audio - a stream of numerical values in the form of ones and zeroes. For you to be able to record and play back anything, the audio must be converted from analog to digital when recording, and from digital to analog when playing back through some kind of listening equipment (a set of speakers, headphones, etc.).This conversion is most often handled by the audio card installed in your computer, or by an external audio interface connected via USB or FireWire. To achieve the best possible performance, Reason Essentials requires that the audio card uses an ASIO driver on Windows systems. On Mac OS X systems, Reason Essentials supports Core Audio drivers.When you use the Propellerhead audio interface, its audio drivers were automatically installed during the installation of Reason Essentials from the Reason Essentials DVD. You don’t need to install any additional audio drivers.To receive and deliver digital audio to the computer’s audio hardware, Reason Essentials uses the driver you have selected in the Preferences dialog. In the Rack on screen, this connection is represented by the Hardware Interface (also known as the Hardware Device):
If you are using Reason Essentials as a ReWire slave, Reason Essentials will instead feed the digital audio to the ReWire master application (typically another audio sequencer program), which in turn handles the communication with the audio hardware. See “ReWire” for more details.The Hardware Interface contains 64 input and 64 output “sockets”, each with an indicator and a level meter. There are also two Sampling Inputs that can be used for sampling audio to sampler devices. 16 input and 16 output sockets are shown on the main panel, and an additional 48+48 sockets are shown if the “More Audio” button is activated on the main panel. Each one of these indicators represents a connection to an input or output on your hardware audio interface (or a ReWire channel to another application if you are using ReWire).However, the number of available inputs and outputs depends on the number of inputs and outputs on your hardware audio interface. For example, if you are using the Propellerhead Balance audio interface with 2 input and 2 output channels, only the first two inputs and outputs will be available. In the Hardware Interface, the indicators are lit green for all currently active and connected inputs and outputs. Activation of inputs and outputs on your hardware audio interface is done on the Audio page in the Preferences dialog (see “Active input and output channels”).Inputs and outputs that are currently connected have green indicators. Available but un-connected inputs and outputs have yellow indicators and any connections made to unavailable inputs and outputs have red indicators.In this case, Inputs 1 and 2 are available, but not connected in the Rack, Outputs 1 and 2 are available
and connected, whereas Output 3 is unavailable, but connected on the back of the Hardware Interface.
You never have to connect any cables to the Audio In jacks of the Hardware Interface to be able to record audio on sequencer tracks. This routing is made internally “in the background”, which means you just have to select audio interface inputs from the Audio Input drop-down list - see “Selecting audio input(s) and defining mono or stereo”.In most cases, you will want to have the Main Mixer Master Section device connected to outputs 1 and 2 of the Hardware Interface. This connection is made automatically as soon as you create a new Song document. However, there might be situations where you want to manually route audio to other outputs of the Hardware Interface.To send the sound of a device in the Rack to a specific output, you route the device output to the corresponding Output jack on the Hardware Interface. This is done by using the patch cables on the back of the rack, as described in “Manual routing”. If we flip the rack around, by pressing the [Tab] key, the Hardware Interface looks like this:On the rear of the Hardware Interface, Inputs 1 and 2 are available but not connected,
Outputs 1 and 2 are available and connected, whereas Output 3 is connected but unavailable.
You never have to connect any cables to the Audio In jacks of the Hardware Interface to be able to record audio on sequencer tracks. This routing is made internally “in the background”, which means you just have to select audio interface inputs from the Audio Input drop-down list in the sequencer Track List - see “Selecting audio input(s) and defining mono or stereo”.
• Reason Essentials uses 32-bit floating point arithmetic for all internal audio operations, with 64-bit summing in the mix bus in the Main Mixer Master Section.
• Reason Essentials supports all standard sample rates between 44.1 kHz and 192 kHz - as long as the audio interface supports these sample rates.Reason Essentials also supports lower sampling frequencies, but using a sample rate of less than 44.1 kHz is not recommended since it might affect the audio quality negatively.
• A number of digital audio techniques that reduce the risk of “aliasing”, background noise, unwanted distortion and “zipper noise” are implemented in Reason Essentials.How good a hardware audio interface actually sounds depends on a number of things; its frequency range and frequency response curve, the resolution (bit depth), the signal to noise ratio, the distortion under various circumstances, etc. Furthermore, some designs are more prone to disturbance from the other electronics in the computer than others. Such disturbance might add hum or high pitched noise to the signal.The only advice we can give is that if you are serious about sound, choose your audio hardware carefully, for example the Propellerhead Balance audio interface!Sample rate and resolution are properties of digital audio which determine the quality of the sound. Generally, higher sample rate and resolution result in better audio quality (but also larger audio files and higher demands on computer performance and audio hardware). The table below shows some common sample rate/resolution combinations:
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44.1 kHz –
192 kHz Reason Essentials handles all internal audio processing in 32-bit floating point resolution, with 64-bit summing in the mix bus in the Main Mixer Master Section. However, the resolution of the input and output audio is determined by the hardware audio interface. That is, if you have a 24-bit audio card, such as the Propellerhead Balance audio interface, Reason Essentials will record and output audio in 24-bit resolution, and if you have a 20-bit audio card, audio will be recorded and played back in 20-bit resolution.The recording and playback sample rate can be specified on the Audio tab in the Preferences dialog (accessed from the Edit menu (Win) or Reason Essentials menu (Mac)):Reason Essentials allows import (or recording) of audio at any standard sample rate. If the original sample rate of a recording is different than the rate currently set for the audio card, Reason Essentials will automatically do a high-quality sample rate conversion.First, a real-time sample rate conversion algorithm is used (allowing the audio to be played back immediately). Meanwhile, in the background, the program calculates a sample rate conversion of the highest quality, which will be used as soon as it is calculated. The CALC progress indicator on the transport panel lights up whenever the program is performing high quality calculations in the background:The Buffer Size can be adjusted on the Audio tab in the Preferences dialog (accessed from the Edit menu (Win) or Reason Essentials menu (Mac)):The trick here is to find the optimum relationship between audio quality, DSP Load and latency. Experiment with different Sample Rate settings in combination with different Buffer Size settings to get the best result.A professional audio interface used together with a state-of-the-art computer should normally be able to handle a combination of a high sampling frequency (96 kHz) and a small Buffer Size (64-128 samples) without problems. A budget priced audio interface normally requires a lower sampling frequency (44.1 kHz) in combination with a little higher Buffer Size (256-512 samples).See “About latency” for more information about buffer size and latency.In the “Miscellaneous” section on the “General” page in Preferences, you can define an upper limit for the CPU usage. If the DSP Load should exceed this set limit, the Reason Essentials application will stop receiving and outputting sound. If this happens, you might have to change the audio settings (see “Sample Rate settings for recording and playback” and “Buffer Size settings”) - or remove tracks and/or devices from your song. By default, the “CPU Usage Limit” is set to 80%. This is where the CPU load usually starts to make the sound crackle and distort.Reason Essentials fully supports multicore audio rendering. This means that if your computer has multiple CPU Cores (Dual Core or Quad Core, for example), or multiple CPUs, Reason Essentials takes advantage of this to significantly enhance the performance. A higher system performance allows for more tracks and devices in your songs.If your computer has a multi-core CPU, or multiple CPUs, MultiCore Audio Rendering is active by default, as indicated on the “General” page in Preferences:By default, Reason Essentials plays back a “middle A” at 440 Hz, which is the standard tuning in most instruments. However, if you are playing Reason Essentials together with other instruments, you may want to adjust the tuning:
The Master Tune setting affects the tuning of all sound sources in Reason Essentials, including the Tuner function on the Audio Tracks. It also affects the tuning of the Redrum and Dr. Octo Rex loop player.When recording and playing back in Reason Essentials, you should keep an eye on the Audio In and Audio Out Clip indicators on the Transport Panel, or on the Hardware Interface and the Big Meter. You should also keep an eye on the clip indicators on the Main Mixer Master Section. If any of the clip indicators light up, the audio level is too high, resulting in clipping (digital distortion).
Note that if you use the Propellerhead Balance audio interface when recording audio tracks in Reason Essentials, you can use the unique Clip Safe function. The Clip Safe function allows you to heal clipped input signals! See “Recording using the Clip Safe function in Propellerhead Balance” for more information
Note that the Main Mixer Master Section Clip indicators will only work if there are no other devices connected between the Master Section device and the Hardware Interface!
To remedy Audio In clipping, adjust the level at the input source, i.e. on the hardware audio interface or on the preamp connected to the hardware audio interface.
When recording or sampling external audio signals, clipping cannot be adjusted in the Reason Essentials application - it must be adjusted at the audio input source!
When sampling audio internally from devices in the rack, you have to adjust the Output Level on the source device to make sure clipping doesn’t occur in the Hardware Interface.
To remedy Audio Out clipping, lower the master level on the Mixer (or other device) that is connected to the Hardware Interface, until Audio Out clipping doesn’t light up on playback.You could also use the MClass Maximizer as an insert effect on the Master Section in the Main Mixer to ensure that clipping never occurs - see “The MClass Maximizer”.
To get a better overview of the levels, bring up the Big Meter on the Hardware Interface, by clicking the “Big Meter” button on the front panel. Then, select the input or output pairs to view in the Big Meter by clicking on the corresponding channel selection button below each input or output pairs. Alternatively, select channel by turning the channel selection knob.If the audio level is, or has been, too high, the Clip indicators on the Big Meter will stay lit until you click the Reset button, or select new audio channels for the Big Meter.
In some situations, the Audio Out Clip indicator on the Transport Panel and the Output Clip indicators on the Reason Essentials Hardware Interface might light up if the metronome Click is active in the sequencer during playback (see “Click and Pre-count”). This is nothing to worry about and won’t cause any distortion in your song. To determine if the metronome is causing the clipping indication, just disable Click and see if the clipping stops.
Note that it doesn’t matter if the level meters on the individual devices (effects, MIxer channels, etc.) “hit the red”. Output clipping can only occur in the Hardware Interface.The technical reason for this is that internally, Reason Essentials uses high resolution floating point processing, which ensures highest audio quality and virtually limitless headroom. In the Hardware Interface, the floating point audio is converted to the resolution used by the computer’s audio interface, and that’s where audio out clipping might occur.If you are using an audio interface with more than two outputs, you might want to have different devices connected to different outputs. If the Audio Out Clip indicator on the Transport Panel lights up, you should play back the section again while checking the Reason Essentials Hardware Interface. Each output socket has a level meter - if the red meter segment lights up, the output is clipping.
If necessary, bring up the Big Meter and select the output pair where the clipping occurs. Lower the output level of the device connected to the clipping output, until no clipping occurs.If you are streaming audio to another application using the ReWire protocol, clipping can not happen in Reason Essentials. This is because the conversion from floating point audio happens in the other audio application. See “ReWire” for more information.