RV7000 Mk II Advanced Reverb : Reverb algorithms and parameters

Reverb algorithms and parameters
Common effect device parameters
While the specific parameters for the RV7000 Mk II effect device are described below, some features and procedures are common to all effect devices. Please, refer to “Common effect device features” for information about the Input meter, the Bypass/On/Off switch and Signal Flow Graphs on the effect device.
About the main panel parameters
On the main panel you find three parameters that are available for all algorithms:
This is a high-shelving EQ that works much like a typical treble control on a mixer or amplifier. Lower the setting for a softer reverb sound or raise it to get more high frequencies.
Selecting an algorithm
You select a reverb algorithm in the remote programmer panel:
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The selected algorithm is shown in the display next to the dial.
Here’s a quick overview of the ten algorithms - for details and parameter descriptions, see below.
The zero-latency Convolution algorithm uses impulse response samples. The samples are used for generating the desired reverb effect (or actually any type of effect - depending on what sample you use).
Small Space
This algorithm places the sound in a small enclosed space, ranging from a tiny resonant body to a room. The parameters are:
Adjusts the positioning of the emulated walls in the small space. The lowest setting emulates two directly opposed walls while higher settings emulate more walls and angles, for a more complex resonance.
Room
Emulates a medium-sized room, with the following parameters:
The first “answers” in the reverb are called early reflections (ER) and are typically more pronounced than the actual reverb tail. This parameter sets the time between the early reflections and the reverb tail. This is set as a percentage - the actual delay time depends on the Size setting.
Hall
Emulates a hall. The parameters are the same as for the Room algorithm above (but the Hall algorithm offers larger Size settings).
Arena
Emulates the ambience in an arena or concert hall, with long pre-delay times (separate for left, right and center):
Plate
A classic plate reverb, excellent for vocals for example. The parameters are:
Spring
An emulation of a spring reverb as can be found in guitar amplifiers, organs, etc. The spring reverb has the following parameters:
When sending a signal to a real-life spring reverb, the initial transient will produce a quick, characteristic sweeping tonal noise. This is because different frequencies in the sound are delayed by different amounts (a phenomenon called dispersion). This parameter controls the frequency of that sound.
Echo
This is an advanced echo effect, with diffusion controls and tempo sync. When Echo is selected, the Decay control on the main panel controls the echo feedback (the number of echo repeats). The parameters are:
Sets the time between each echo.
When Tempo Sync (see below) is off, the echo time is set in milliseconds (10 - 2000 ms); when Tempo Sync is on you set the echo time as a number of 1/16 notes or 1/8 triplet notes, in relation to the current song tempo.
When this is set to 0, the echo will sound as a standard delay with clear, precise repeats. Raising the Diffusion setting will introduce additional echoes very close to the “main” echo repeats, causing a “smeared” echo sound. This will also expand the echo stereo image.
Multi Tap
The Multi Tap delay produces up to four different delays with separate delay times, panning and level. The whole set of four delay taps can then be repeated at a given rate. Again, the Decay control on the main panel controls the feedback (the number of repeats for the whole multi tap set). All delay times can be tempo synced.
Note: this algorithm is handled a bit differently since you make separate settings for each delay tap:
Tap 2 selected for editing.
With short Repeat times, the first tap may be repeated before the last tap has sounded. This can be used to create very complex multiple delay effects.
The common parameters (to the left) are:
When Tap 1 - 4 is selected with the Edit Select parameter, you can make the following settings for the selected delay tap:
Sets the delay - the time from the source signal to the tap.
When Tempo Sync is off, the delay time is set in milliseconds (10 - 2000 ms); when Tempo Sync is on you set the delay as a number of 1/16 notes or 1/8 triplet notes, in relation to the current song tempo.
When Repeat Tap is selected with the Edit Select parameter, there is only one parameter to the right in the display:
Sets the time between each repeat of the whole multi tap set. The number of repeats is set with the Decay control on the main panel.
When Tempo Sync is off, the repeat time is set in milliseconds (10 - 2000 ms); when Tempo Sync is on you set the repeat time as a number of 1/16 notes or 1/8 triplet notes, in relation to the current song tempo.
Reverse
The Reverse reverb algorithm in RV7000 Mk II is special in that it actually “moves” the source audio as well. Sounds fed into the Reverse reverb are “sampled”, a reverse reverb is created and played back and finally the “sampled” original sound is played back. For example, if you feed a snare drum hit into the Reverse reverb, you will hear a rising “backwards” reverb, followed by the snare drum hit.
Therefore, you probably don’t want to hear the first, original (dry) sound. There are two ways to set this up:
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Connect the RV7000 Mk II as a send effect using one of the Sends on the Mixer, activate the Prefader (PRE) switch for the send and lower the mixer fader completely for the source signal.
That way, the signal will be sent to the reverb but the dry sound from the Mixer channel isn’t heard. Again, the Dry/Wet control should be set to “Wet”.
Note that with this algorithm, raising the Decay setting on the main panel will make the reverse reverb start earlier and build up under a longer time. Similarly, the HF Damp parameter affects how fast the high frequencies are built up in the reverse reverb. In the remote panel, the Reverse algorithm has the following parameters:
Note: As stated above, the Decay setting determines the length of the actual reverse reverb - in essence how soon it starts after the source signal. But of course, the reverse reverb cannot start before the original source signal! If you set Decay to a longer time than the Length setting, the reverse reverb will start abruptly, immediately when the source signal is fed into the reverb. If this sounds complicated, just take a look at the RV7000 Mk II display and try the settings - you will soon see how it works.
Density governs the “thickness” of the Reverse effect. If this parameter is turned down to zero, the effect produces individual delays rather than a dense “wash”, which can be used as a special effect. Worth noting is that if Density is set to around 50%, this can considerably reduce the CPU load without altering the sound of the effect too much. Exactly how much the Density parameter can be reduced without altering the sound depends on the source material.
Convolution
The zero-latency Convolution algorithm uses impulse response samples to generate effects. Basically, “convolution effects” are the results of multiplying the frequency spectra of the input signals with the frequency spectra of impulse response samples, and thus generating a signal with the “character” of the impulse response sample. If the impulse response sample is a recording of the reflections of a large room, for example, the resulting effect will be “the input audio signal played back in a large room”.
RV7000 Mk II comes with three built-in preset impulse response samples. You can also use any other samples for the convolution algorithm, to generate all kinds of reverbs and special effects. You can even sample your own impulse responses and use in the convolution algorithm in RV7000 Mk II.
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Propellerhead have gathered a large number of impulse responses and collected them in a free ReFill, along with lots of patches for the RV7000 Mk II and the Combinator. The ReFill is called "RV7000 mkII patches" - download it for free from shop.propellerheads.se!
Note that in the Convolution algorithm the input signals for the effect are first summed to mono (except in Parallel Stereo Mode (see “Stereo Mode”)) and then processed with the impulse response sample. The figures below shows the signal routings in the Convolution algorithm:
In the remote panel, the Convolution algorithm has the following parameters:
Determines how the output signal should be presented. Note that the stereo effect is derived from the impulse response sample itself. So, the wider the stereo effect in the impulse response sample, the wider the stereo effect in the output.
Sets the predelay time, i.e. the delay between the source signal and the start of the convolution effect. A negative predelay masks the start of the sample, so if the sample has unwanted initial transients or silence, these can be “removed”.
Below are some things to keep in mind when you are working with the Convolution algorithm:
If you want the impulse response sample to play back exactly like the original, make sure the Decay knob is at max, the LF Damp knob at zero and the Hi EQ knob at its 12 o’clock position. Also, make sure the Length parameter is at 100% and the Size parameter at 0.
If the impulse response sample is quiet at the end, reduce the Length value to cut it off a little earlier. The Decay parameter introduces a smoother “cutoff” at the end, which might be desirable in many situations.
Changing some convolution parameters re-calculates the impulse response in real time. Therefore, modulating these parameters might give unexpected results. Specifically:

Using CV to modulate the RV7000 Mk II in Convolution mode is not recommended.

If you're using the Gate function (see “The Gate section”) in combination with Convolution, we recommend setting the Decay Mod parameter to 0 (see “Decay Mod”).
Loading impulse response samples
Besides the preset impulse response samples, you can load any other samples into the RV7000 Mk II and use as impulse responses. Loading a sample automatically switches the Algorithm to Convolution.
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Or, do as follows:
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Here we have selected and loaded the “Fx_DubHead.WAV” sample to use as impulse response. You can see that the sample name is now displayed to the right of the Preset knob.
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Note that the impulse response sample is NOT saved in the patch itself - only a reference to the sample! If you have loaded an external sample (that is not in the Factory Soundbank), you may want to save the patch with the sample in your song. See “About Self-Contained Songs”.
Sampling your own impulse response samples
You can also sample your own impulse response samples and use with the Convolution algorithm. The sampling procedure is the same as for any other sampler device in Reason Essentials:
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Please refer to the “Sampling” chapter for details on how to set up and sample in Reason Essentials.

RV7000 Mk II Advanced Reverb : Reverb algorithms and parameters